02-27-2021, 11:33 AM
Patch Notes:
- 0.4:
- Revamped combat game. Feedback appreciated!
- Time Boost added to research options
- Explored planets displayed in UI
- Colony ships no longer grant science
- Console reports colony ships granting power
- Power no longer used by disabled factories
- Mini-icons updated to match buttons
- Revamped combat game. Feedback appreciated!
- 0.3.1:
- Fixed issue where higher multiplier colony ship purchases weren't costing the correct amount
- Disabled cheat keys in published builds
- Fixed incorrect draw order of the configure/console
- Improved legibility of "hostiles detected"
- Sound: Off setting respected on refresh
- Show a warning overlay when out of probed planets to colonize
- Display factory counts
- Added toggle factory button for factory types (replaces r-click)
- Added a bunch of new sound effects
- Fixed issue where higher multiplier colony ship purchases weren't costing the correct amount
- 0.3.0:
- New interface
- Hostiles/Fighters
- New interface
- 0.2.0:
- Save games (and reset).
- Artifacts.
- Save games (and reset).
- 0.1.0:
- Added power. Mines and Factories require power.
- Re-tuned many values.
- Right click a production button to disable production of that item and all factories^n of that item.
- Added power. Mines and Factories require power.
- 0.0.2:
- Fixed bug when building factory^n.
- Buttons have pressed and mouseover states, click sounds.
- Costs now have min 2 sig figs.
- Factories now tick every 1/10th of a second (like mines).
- Fixed bug when building factory^n.
- 0.0.1:
- Fixed bug where you could be unable to build probes.
- Most numbers displayed in a fixed width font with delimeter.
- Suffixes for costs now go to T (trillion), Q and beyond.
- Many actions and results now displayed when they occur. Example "Probe arrived: +1{science icon}"
- Fixed bug where you could be unable to build probes.
- 0.0.0:
- Direct copy of the LD31 version to the new site
- Direct copy of the LD31 version to the new site