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Galaxia
#1
Patch Notes:
  • 0.4:
    • Revamped combat game. Feedback appreciated!
    • Time Boost added to research options
    • Explored planets displayed in UI
    • Colony ships no longer grant science
    • Console reports colony ships granting power
    • Power no longer used by disabled factories
    • Mini-icons updated to match buttons
  • 0.3.1:
    • Fixed issue where higher multiplier colony ship purchases weren't costing the correct amount
    • Disabled cheat keys in published builds
    • Fixed incorrect draw order of the configure/console
    • Improved legibility of "hostiles detected"
    • Sound: Off setting respected on refresh
    • Show a warning overlay when out of probed planets to colonize
    • Display factory counts
    • Added toggle factory button for factory types (replaces r-click)
    • Added a bunch of new sound effects

  • 0.3.0:
    • New interface
    • Hostiles/Fighters


  • 0.2.0:
    • Save games (and reset).
    • Artifacts.



  • 0.1.0:
    • Added power. Mines and Factories require power.
    • Re-tuned many values.
    • Right click a production button to disable production of that item and all factories^n of that item.




  • 0.0.2:
    • Fixed bug when building factory^n.
    • Buttons have pressed and mouseover states, click sounds.
    • Costs now have min 2 sig figs.
    • Factories now tick every 1/10th of a second (like mines).





  • 0.0.1:
    • Fixed bug where you could be unable to build probes.
    • Most numbers displayed in a fixed width font with delimeter.
    • Suffixes for costs now go to T (trillion), Q and beyond.
    • Many actions and results now displayed when they occur. Example "Probe arrived: +1{science icon}"






  • 0.0.0:
    • Direct copy of the LD31 version to the new site
You can play the latest version of the gameĀ here
Also follow me on Youtube for videos about video games:
https://www.youtube.com/channel/UCxfkGVU...2mQ/videos
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